Active MatterGuide · Unofficial

Unofficial field indexUpdated for v0.4.0.115 — checked 17 Sep 2026

Guide / Is Active Matter pay to win?

Is Active Matter pay to win?

The short answer

Active Matter is buy-to-play. The entry price is $29.99, and there is no free tier, no premium currency and no item shop on any page this site has checked. The editions differ in the weapons, equipment and in-game resources they hand over at the start, and in how much storage and replicator capacity they include; the developer's own FAQ states that everything else available to a buyer is identical. So the question this page has to answer is narrower than the search term suggests: not whether power is for sale, but how much of a head start money buys — and whether that head start survives a death.

What each edition contains

EditionPC / console priceWhat the pack adds over the one below
Standard$29.99A credit grant, a one-time Prime grant, and starting sets of weapons, weapon modifications, equipment and ammunition
Advanced$49.99 console, $49.98 as a Steam bundleLarger credit and Prime grants, a first storage-slot expansion, a first Replicator queue expansion, a personal backup melee weapon and one Replicator recipe
Deluxe$99.99 console, $99.15 as a Steam bundleMuch larger credit and Prime grants, two character shells, a camouflage, a dog tag, an extended armband set, three storage expansions, a second Replicator queue expansion, three Replicator recipes, two further personal backup weapons, gun camouflages, tactical beacons, a provided-equipment increase and an extra operative objectives slot
Elite SquadSold as a Deluxe Edition plus two Standard Edition keysDeluxe contents, with the extra Standard keys intended for other players

Swipe the table sideways to read every column

Prices are the ones printed by the storefronts on 17 September 2026. Steam's figures are bundle prices that include an upgrade item, so they are not the same construction as the console numbers even where they land close together.

What Credits and Prime are

  • Credits are the game's main currency. They are earned inside raids by completing contracts or by processing harvested active matter and looted items, and they are spent on weapons, ammunition and equipment. Credits supplied with an edition are part of the starting kit, not a separate wallet.
  • Prime is earned from daily contracts. It does not reset after a Harmonization, and it is spent on Credits, Monolith access levels, additional secure containers and respawn beacons. Prime supplied with an edition is granted once.

One rule applies to every buyer regardless of edition: if the character dies during a raid, every weapon and piece of equipment is lost unless it was in a safe container or is marked as personal. The starting weapons that come with a larger edition are subject to the same rule, which is the single most important fact on this page for anyone weighing the packs.

Where the real argument sits

The community debate about this game is old and it is not mostly about the editions. Read the longest thread on the subject and the disagreement resolves into three claims:

  • The strongest position in the thread is that nothing in the game can be bought with money, that the closest thing to a rare currency cannot be purchased separately, is earned from a daily task and from quests, and is spent on a short list of consumables or on speeding up progression.
  • The counter-position is that the packs hand over weapons and that handing over weapons is what pay-to-win means, whatever the storefront calls it. That position is not answered by pointing at the FAQ; it is answered by the death rule above and by how quickly gear is replaced.
  • Several players single out one practical difference: the larger editions include unlimited isolated-raid passes, while the standard edition's supply is limited. Isolated raids are the PvE-only route and pay lower rewards, so the advantage is convenience in a lower-yield mode rather than a stronger loadout in a PvP raid.

Two further points from the same material are worth carrying because they are frequently repeated and rarely sourced: players report that the per-wipe reset grants starting credits and starter items according to the edition you own, and one player states the largest edition's per-wipe credit grant as 135,000. Both are player reports from the 2025 early version, published here as such and not as specification.

What money does not do

  • No premium currency, and no way to buy the rare currency directly.
  • No battle pass, and no purchasable experience or progression boost beyond the packs' own starting grants.
  • No item shop: the only things the publisher's own pages offer for sale are the editions, an upgrade path between them, and a soundtrack volume.

These statements are drawn from the community threads rather than from a first-party pricing page, because no first-party page lists what is *not* for sale. They are printed with that provenance for exactly that reason.

The in-app-purchases notice, read carefully

The Xbox listing carries the line "offers in-app purchases". The community position, argued at length by players who went looking for an item shop, is that there is nothing purchasable in the game. Both are published here and neither is deleted, and read together they turn out to be about two different things:

  • What the notice covers. Consoles apply that notice to any title with a purchasable add-on. This game has one: the upgrade path between editions is sold as its own purchasable item inside the storefront, which is why the store's own edition comparison lists an Advanced Upgrade and a Deluxe Upgrade as add-ons. A storefront add-on is not an in-game shop.
  • What the community statement covers. An ability to buy items, currency or power from inside the game itself. Nothing on any publisher page describes such a thing.

So the honest reading is that the notice is accounted for, and that the community statement is a statement about a different surface. That is not a promise about the future: if an in-game shop ever appears, this page is out of date, and the check date under the heading is how a reader can tell.

Anti-cheat and account fairness

The game uses BattlEye, and the developer's own Q&A states that replays and a report system on the pattern of the publisher's other titles are being worked on. One player reports having been restricted for a week after asking publicly why streamers were given fully unlocked accounts at the start of the early version. That is a dated player account of one episode, published as such; it is not a description of a policy.

Upgrading, undoing and refunds

  • Upgrading. Editions can always be upgraded, which is the cheapest way to answer this page's question: buy the standard tier, and buy the extra capacity later only if the game holds you.
  • The upgrade wording changed with the release. The pre-release page says Standard, Advanced and Deluxe can be upgraded up to Elite Squad; the post-release panel says Standard and Advanced can be upgraded up to Deluxe. Both are printed with their period rather than merged, and either way the upgrade is sold by the store you bought from.
  • Undoing progress. The game has a harmonization cycle and a player-triggered self-wipe. Players report that some of the capacity an edition grants can also be reached by completing the Monolith access track and deliberately sacrificing progress, which is the route to the same storage and Replicator capacity without paying for it. That is a player report, and it is the reason the capacity argument in the community thread stays unresolved.
  • Refunds. Refund decisions belong to the storefront you bought from. The Gaijin Store's own checkout states that the digital content is added to the account immediately on completion and that the right of withdrawal is waived at that point; the platform stores run their own rules.

A judgement, labelled as one

On everything this site has been able to check, the answer to the search term is no in the sense that matters competitively: nothing purchasable makes a player harder to kill or better armed in a PvP raid than a player who has played for the same number of hours. What money buys is time and capacity. That is a judgement built on the sources above, it is dated 17 September 2026, and it is available to be wrong if an in-game shop ever ships.